Sorry voor het engels..
Installation
From Scratch
- Get the retail Call of Duty 2 disc(s) (there may be multiple discs depending on what edition of the game you have obtained, or perhaps a single DVD-ROM disc).
- Copy the contents of disc ones "Setup/Data" directory to wherever you want to install the Call of Duty 2 Linux server. There should be a "localization.txt" file in the root of this directory, and a "Main" Subdirectory. Each additional disc should be opened and the contents of each "Data" folder should be copied over to the existing Main folder. When you have copied everything, the final installation size is around 3.5 gigabytes.
- Alternately, you may install on Windows and copy the installed game to your Linux system, but many will opt to skip this step since the data files are uncompressed and easily accessible on the discs. Final installation size is around 3.5 gigabytes.
- Unpack this archive in the root of the newly-copied tree, so "cod2_lnxded" is in the same directory as "localization.txt". Unlike the original Call of Duty, there are not seperate .so files like "game.mp.i386.so", so don't be concerned when you don't see them.
- Now, run the server:
cd /where/i/copied/callofduty2
./cod2_lnxded
- When you see "--- Common Initialization Complete ---", the game server has started, but you need to start a map before the server will accept connections. At this point, type:
map mp_leningrad
("mp_leningrad" being a given map's name).
- Now you should see your server in the in-game browser. You will now want to customize your server, but that is beyond the scope of this document.
linuxnoobie is offline Reply With Quote
Er staat precies wat je moet doen!